I’m Teddy, I make stuff.
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Danbr and Burke was an episodic, illustrated online novel. You might say it’s “on indefinite hiatus”, I choose to say it’s “complete for now.”
It was an experiment to find out whether or not in addition to two jobs I could handle writing, editing, and illustrating two thousand words of an adventure fantasy story every other week. The prognosis: I can, but should spend more time on it than that. (Duh. Thanks, experience.)
To be honest, I’ve been sitting on it for a while because I haven’t been very proud of it. The art and writing are stylish, but also sloppy. I can see where I was going, but I was taking too many shortcuts to get there.
Looking at it again with fresh eyes after almost a decade, I realize that the most grievous sin it commits is being a bit boring now and then. It has charm, and good ideas. If you’re on this site, it means you’re interested in things I’ve done, so I hereby present to you this thing that I’m slightly too proud of to continue hiding from you.
Over the years I’ve tried a couple times to make something new with the characters and concept, because I still really like them and I think they have a lot of potential. The things that got farthest were a 11-episode radio drama that was written but not produced, and the first draft of a novel.
While I hang back and work on other things, I will try to remember what it was that excited me about the idea in the first place, and try to capture that in something with a bit more skill and polish.
Nearly forgot about this one!
Pwimfeff is a one minute long silent animation. It’s a battle between the evil witch who can turn things into frogs with her magic, and the princess with the power to undo it.
It was made in 2018 (I think) for the Got A Minute Film Festival. Wasn’t even accepted! Oh well. Learning experience.
On the way to the optometrist
My sunglasses fall below the seat
I reach, but am grabbed
Pulled into another world
Fumble Realm is the world’s first text-based action game, and a pretty solid argument against the creation of any new ones.
Take control of a person who has just tumbled into the Fumble Realm. You can’t see anything. You are told in text how far away walls are from each of your sides, your front and back, as well as the general direction of nearby objects of interest. It is up to you to fumble through the four (five? I don’t remember,) levels looking for the portal to the next one.
I made this game as part of a text-only game jam. I don’t think anybody played it. I didn’t win. It’s a hard sell. BUT. If you’re into puzzles, if you’ve got a strong visual mind’s-eye, and if you’re ready to do some pen-and-paper cartography, I believe its a pretty clever little puzzle to untangle. I’m proud of it enough to post about it here, anyways.
Available on itch.io! Free! Runs on windows!
Walrus County is a work-in-progress tabletop role playing game. It’s designed to have rules that are quick to pick up, with fast moving stories (for groups that can’t meet very often.) The rules favour debate and creativity over rules-lawyering and number-crunching. It also encourages experimentation, and playing multiple characters.
It’s set in modern times, in a world similar to ours but for one big difference: The two Walrus gods that preside over everyone. Mr. Tusky, and Dark Lord Hornhath.
These gods will visit people in their dreams, and when they do, the people wake up with incredible powers. Dark Lord Horn Hath grants powers only requesting the recipients not inhibit the destruction of the world. Mr. Tusky grants powers with the request that the recipient do all they can to put a stop to the Hornhathi that plague the world.
This project is the result of me being very very busy for a few months, with no time for any creative anything. I endeavored to start a project I could chip away at in tiny chunks on my phone whenever I had a spare moment to myself; on the bus, on a break, on the toilet, at my desk, on a walk. I’m actually excited to talk about this one more; but it’s not quite there yet.
It’s very nearly done, I just need to get off my butt and finish it.
TeddyKaboom Kaboom is an adaptation of the classic Atari 2600 game “Kaboom” from 1981. Use your mouse to move Diffusely the Bomb Disarming Robot side to side to catch the bombs that I, for some reason, am hurling at the street.
I wanted to make a quick, dumb game to give away in exchange for subscribers. I almost did Atari Combat, a game I remembered enjoying a lot with friends a long time ago, but unfortunately, that game is still really good. I needed my fun, dumb game that I’m making in a few hours to be at least as good as something that ran on a toaster thirty years ago. looking at Atari Combat, I dunno, I wasn’t 100% sure I could pull that off. I set off looking for a new game that’d better suit my purposes, and that’s when I remembered Kaboom! It’s half my name! it’s meant to be!
Now sure, the rights for Kaboom are held by the only company from that era that’s still going around suing people, but I figure I’m under the radar enough to get away with it. Plus, Kaboom was already a knock-off anyways.
Doodle Every Day is a sporadic and inaccurately named ongoing project of mine where I try to create one work of simple cartoon art a day. So far my high score is about three months! Currently on hiatus.
Highlights in the gallery below, and on my instagram. A few of them have made their way to my Redbubble. You can purchase high-quality art files from my BuyMeACoffee page for use as phone backgrounds and whatnot.
The Trash Master is a 1″ enamel pin of a raccoon sticking out of a garbage can. They aren’t a nuisance in Edmonton, so they don’t make me angry. They just seem like cute little monkey-rats.
Great for the person in your life who has a love of smart rodents and delicious trash.
The Sidewalk Poppers have come here from far off Sementos IV for the purposes of sitting in people’s homes and workplaces to display notes, business cards, and small pieces of art.
Space Monkeys is the pilot episode of an Anthology podcast I had pitched to OnSpec Magazine.
It’s an audio drama adaptation of Ryan M. Williams’ short story, Space Monkeys, about a boy who has trouble communicating with his family but learns to bond over a toy similar to sea monkeys that happens to be an otherworldly creature.