Walrus County is a work-in-progress tabletop role playing game. It’s designed to have rules that are quick to pick up, with fast moving stories (for groups that can’t meet very often.) The rules favour debate and creativity over rules-lawyering and number-crunching. It also encourages experimentation, and playing multiple characters.
It’s set in modern times, in a world similar to ours but for one big difference: The two Walrus gods that preside over everyone. Mr. Tusky, and Dark Lord Hornhath.
These gods will visit people in their dreams, and when they do, the people wake up with incredible powers. Dark Lord Horn Hath grants powers only requesting the recipients not inhibit the destruction of the world. Mr. Tusky grants powers with the request that the recipient do all they can to put a stop to the Hornhathi that plague the world.
This project is the result of me being very very busy for a few months, with no time for any creative anything. I endeavored to start a project I could chip away at in tiny chunks on my phone whenever I had a spare moment to myself; on the bus, on a break, on the toilet, at my desk, on a walk. I’m actually excited to talk about this one more; but it’s not quite there yet.
It’s very nearly done, I just need to get off my butt and finish it.
This is where I’m putting things that aren’t MAIN projects, but ARE things I regularly think about and will (hopefully) one day be graduated to proper project pages.
Danbr & Burke
While I am still fuzzy about what I’m going to make out of it, I refuse to let this premise or these characters die. They are my darlings. “Aren’t you supposed to—” Yes, I’m supposed to kill those. I know. I know. I also refuse.
Maybe a book? Maybe a radio play? Maybe a regular play? A graphic novel? Something else? I think for now I just have to find what I found so exciting about the concept when I first came up with it, and chase that. I’m missing something stupid for sure.
Smaller Experimental Video Game
The idea for Bif Borf came out of me screwing around until I stumbled onto something fun. That, as you can imagine, was a great feeling. I wanna feel it again! Every once in a while, I’ll get a crazy hunch that something might be fun, and I take a break from Bif Borf to make a conceptual demo with rectangles and smiley faces. When I get far enough ahead on Bif Borf, I might try developing one of those into something small and fun to fill the meanwhile.
It is about Faye, an amateur musician, who once tricked a mysterious, otherworldly force into giving her the ability to give the world’s second-best foot rubs. She supports herself comfortably with this ability while she hones her craft, but the otherworldly force needs its gift back, and Faye has problems of her own.
It had begun as a writing exercise at the beginning of summer 2020. It was more or less completed, but it was kinda meh. I threw it out and started over. That’s where we’re at.
Bif Borf is a work-in-progress adventure game for PC, aiming to be released by the end of 2021.
Things are peaceful in the world of Sensibland, until one night when the nefarious Gilty Husk and his legions of monsters emerge from the depths of the ocean…
Since the monsters’ diet consists of human tears, their plan is to kidnap the 120 orphans from throughout Sensibland and live off their suffering for the rest of time.
The last hope that the kids have is Bif Borf, a folk hero of theirs, who always fights for the downtrodden. He is a big, unstoppable bison who can smash through monsters with his great heft, dash across bodies of water, and roll into a huge bouncy ball.
Bif Borf’s stories had always been just that; tales the kids told each other to comfort themselves when times were tough. But one night, every orphan made the same wish at the same moment, Bif Borf came to life!
This game came about a year or so ago. I wanted to dip my toe back into game design after pulling it out in high school. I tried to make an easy game: “like top-down Zelda, but the character has a bit of inertia.” My inexperienced butt got the numbers way off on my first attempt, so it felt more like “top-down Zelda if Link weighed 500lbs and had the top speed of a cheetah.” I’d accidentally made a game in which it was really fun to build up speed and slam into things, so I made the character into a bison, and here we are.