Legumi is a retro-styled adventure game about eating beans and finding true happiness. You can purchase it at itch.io, and there’s also an in-browser demo.
One million years ago I made Bean Caravan, a goofy little ten minute board game, and ever since then I’ve been trying to figure out how to turn that concept into a “real” game. I’ve also wanted to put together a less ambitious video game than Bif Borf so I could prove to myself (and crowdfunding backers) that it’s something I can actually do. I’ve also ALSO wanted to use this one character/ creature design that I’ve been sitting on since I was a wee lad.
The issue I had with adding complexity to Bean Caravan was that it didn’t take much for it to lose its essence as a simple, fast-paced game, and it wasn’t nearly cerebral enough to have much appeal to the strategy game people, which I also didn’t really want.
So one day, kind of randomly, I realized that if it were a video game, I could have the computer keep track of the complexity as well as all the randomization and data hiding that I wanted. I could even ditch the “board” element entirely and just have the little dude running around on a time limit. I could have a working demo and sexy IndieGoGo page ready for Edmonton Expo 2022 no problem. Throw in that cute character design I’ve been sitting on, and we’re off to the races.
But then instead of making a sexy IndieGoGo page and working demo by Expo, I just finished the entire flippin’ game. You can buy it here right now and play it on a windows PC:
Selling the game at Expo did okay. Everyone who saw it was like “oh damn, that’s cool, I’ll obviously buy it. You should have a video running or something” and a lot of other people just kinda missed it, probably because there wasn’t a video running. Take feedback to heart, kids.
On that note, if you play the game (or the demo,) please let me know what you think at email@example.com. Good, bad, or neutral, I appreciate it all.