Oofoe Unseen is a video game in which you fly around four big neon-coloured caves, destroying eyes that are mysteriously growing out of the walls. The gameplay is focused around flying, learning to manage your speed, and getting a feeling for how fast you’re able to turn in midair. The game’s main gimmick is how you accelerate; you can’t “thrust”, instead you build up speed by flying near to ground, walls, and ceilings. So if you need to go higher than your current speed will allow, you may need to fly off and “scoop up” some speed from a nearby surface.
There is a lot of momment-to-moment risk-reward. You might want to attempt a challenge with a lot of speed already built up so that you don’t need to chance going near the walls, but going faster gives you less control, so you also might want to play it safe and crawl slowly along nearby surfaces.
Adding a bit more complexity, Oofoe has his “cyclone” ability, which lets you choose a direction, and then instantly redirect all your momentum into it. None of this makes any logical sense, but it’s fun.
It’s very short. About ten minutes to an hour depending on how well you take to the controls. There isn’t much story. “The eyes have returned,” is all you get.
The main character is someone I came up with as a kid. This is actually the third in a trilogy after a twenty-year hiatus, though the first two games were clunky, tedious platformers I fear may be lost. The music was composed by me, the first time I’ve written and shared any music. The game is difficult to get the hang of, but forgiving. You can’t die, only fall down. The more you fly, the better you get at it. The game can be played over and over for better scores and times.
It is free, and you should try it. I’m going to try to have a second, more fully-featured Oofoe game done for GDX, sold at a very small cost.
I’m interested in how people do! If anyone manages to beat it in under fifteen minutes, send me a selfie with you and the end screen and I’ll give you the new Oofoe game for free when it comes out.