On the way to the optometrist My sunglasses fall below the seat I reach, but am grabbed Pulled into another world
Fumble Realm is the world’s first text-based action game, and a pretty solid argument against the creation of any new ones.
Take control of a person who has just tumbled into the Fumble Realm. You can’t see anything. You are told in text how far away walls are from each of your sides, your front and back, as well as the general direction of nearby objects of interest. It is up to you to fumble through the four (five? I don’t remember,) levels looking for the portal to the next one.
I made this game as part of a text-only game jam. I don’t think anybody played it. I didn’t win. It’s a hard sell. BUT. If you’re into puzzles, if you’ve got a strong visual mind’s-eye, and if you’re ready to do some pen-and-paper cartography, I believe its a pretty clever little puzzle to untangle. I’m proud of it enough to post about it here, anyways.
TeddyKaboom Kaboom is an adaptation of the classic Atari 2600 game “Kaboom” from 1981. Use your mouse to move Diffusely the Bomb Disarming Robot side to side to catch the bombs that I, for some reason, am hurling at the street.
It’s a free download for everyone who signs up to my newsletter! It runs on most Windows machines. There will probably be a Mac version after the completion of Bif Borf.
I wanted to make a quick, dumb game to give away in exchange for subscribers. I almost did Atari Combat, a game I remembered enjoying a lot with friends a long time ago, but unfortunately, that game is still really good. I needed my fun, dumb game that I’m making in a few hours to be at least as good as something that ran on a toaster thirty years ago. looking at Atari Combat, I dunno, I wasn’t 100% sure I could pull that off. I set off looking for a new game that’d better suit my purposes, and that’s when I remembered Kaboom! It’s half my name! it’s meant to be!
Space Monkeys is the pilot episode of an Anthology podcast I had pitched to OnSpec Magazine.
It’s an audio drama adaptation of Ryan M. Williams’ short story, Space Monkeys, about a boy who has trouble communicating with his family but learns to bond over a toy similar to sea monkeys that happens to be an otherworldly creature.
Games from the Tonerlands is a collection of 13 small board games that can be printed out and played. Each one consists of one sheet of paper containing the rules and board, and each can be played with simple items lying around the house, and a couple six-sided die.
They are easy to learn, fast to play, easily adaptable into drinking games, and fold up into dandy little game nuggets as seen below.
This came about one afternoon a few years ago when I was musing about a childhood game I used to play with a couple friends: we’d make “video games” by drawing mazes and monsters on sheets of paper, folding them up into little “cartridges”, drawing a label on them, and then trading them around. It was the next best thing to learning how to play the game our Pokemon cards were for. I try not to be a curmudgeon, but this is what we had to put up with before Roblox, kids.