I was fortunate enough to have a short story called Plum published in For Page and Screen Magazine. It is what my work-in-progress play Footrub eventually became. But do not mourn Footrub. I guarantee you, Plum is the better piece of fiction. It is about a musician who learns to cook in an unconventional way.
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Tower Tuskula
It was Alberta Slow Jam time again! I made another game. Last year you may remember I made Oofoe Unseen, a game I’m still very proud of, and this year I made Tower Tuscula, a game I think I will still be proud of a year from now.
Continue reading “Tower Tuskula”Game Discovery Expo 2024
I recently occupied a booth over a weekend at GDX for the second year in a row. I brought three games; Legumi, Edmontonian Slapp, and Spritz the Happy Onion. Over the course of three days, I’ve spent about 30 hours explaining these games to hundreds of people. My voice is coarse, and I was really not excited about going to work on Monday, but I had a blast and I can’t wait for next year.
GDX was a bit different than last year. In 2023, GDX took place in two of the Expo centre ballrooms which were a bit out of the way, and this year it took place in Hall F, between the shopping halls. This meant that while it was a bit darker, and a lot louder, it was also much much busier. And these weren’t gamer people who decided to go to the video game show, these were just regular people passing through. I could spend a million dollars on playtesting and not get the amount of valuable feedback I got this weekend. There was a bit of confusion I think; a lot of people had to be convinced that the games were free to play, (nothing is free at KDays,) and they seemed less into gaming in general, but I think if GDX stays in hall F (and I hope they do,) it’ll gain familiarity over time, and become something people look forward to.
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